MSc Computer Game Development module – recreating the 1981 arcade classic ‘Defender’ – wish me luck…
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Portfolio pieces and links
Here are some links to project pieces I have been working on through the second year of my computer game development degree course: The above project was for a 3d modelling and animation in game engines module created during December 2022 – January 2023. Artstation link: https://geoffwinton.artstation.com/projects/6b95LO 3rd Year Projects: Producing game ready assets usingContinue reading “Portfolio pieces and links”
Maya 3d modelling portfolio
This page will feature screenshots of my 3D modelling work made in Maya and Substance Painter Mini-gun made for Glyndwr University first year project 2022 ‘Death Race’ style car created for the same project 2022 Above is a cinematic trailer made with 2 other students for a first year project at Glyndwr University
Glyndwr University Computer Game Development Foundation Year – A reflection
Having made the firm decision to return to full time education or face heading towards retirement in some boring, badly paid or physically demanding job (I had just spent 4 ½ years landscaping and knew at 47 I was getting too old for it) I went looking for a computer related course. As soon asContinue reading “Glyndwr University Computer Game Development Foundation Year – A reflection”
‘The Tree and the Bashful City’
A reflection on the development and presentation of the game Starting from scratch When we were handed the details for this assignment, I quickly realised it was likely to be the most challenging module in the whole of our foundation year. We were tasked with developing a game between the whole group (around 9 studentsContinue reading “‘The Tree and the Bashful City’”
Auto Barney – A reflection on the first playtest!
COM326 Assignment 2 – Create a non-digital game When I took a first look at the assignment brief, I was both excited and nervous at the prospect of having to make a game from scratch and test it with my fellow students. I am sure everyone was experiencing the same mix of feelings. We wereContinue reading “Auto Barney – A reflection on the first playtest!”
First attempt at 3d modelling with Maya
Thanks to Shane at Game Dev Academy for the YouTube tutorial! Here’s my (less than perfect) results Fantastic tutorial available here :
The curious world of the hobbit
A look at the Helen Stuckey case study of the game. Helen Stuckey has done a great job of examining this game. Her piece is a well written case study that observes many aspects that make the game so special and ambitious for a game released in 1982. She clearly sets out her intentions early,Continue reading “The curious world of the hobbit”
Subnautica: a case study
Why Subnautica? Subnautica has captivated me more than any game I have played this year. It has some areas of design development that are worthy of deeper examination. It has been referred to by some as an underrated masterpiece and I must agree. This case study will attempt to get to the root of whyContinue reading “Subnautica: a case study”
